The closer this value is to 0, the more accurate the fired projectiles will be. The thrown item-bombs despawn when the player responsible for throwing them leaves the server. For your own safety, CrackShot will reject cluster bombs that release over 1000 bomblets in total. Screenshots: A huge camping team in the arena Infection! Example: A value of 50 would cause the explosion to deal half damage 50%. Eggs fired from CrackShot weapons do not spawn chickens. The weapon fires a projectile that travels for 4 ticks before striking an enemy.
This sign will use the shop configured in the Type 95. Enable: Whether or not headshots should be taken into consideration. In order to remove a shop sign, you must be in creative-mode, and you must have the permission to do so - crackshot. This node does not apply to grenades. The number that you specify will determine the color of the splash. This is generally the name of the world's folder e. Crouch to nagate this effect and gain extra accuracy.
This setting should be used by plugin developers only; the inherent properties of other minecart types are not blocked. Remember not to use any tabs. This node serves to randomize the nature of the explosions. Does not require mods or Spout. Example: Setting this node to 100 will spawn the bombs 100 blocks above the position of the flare or projectile's point of activation. Provide a that determines how long the victims should stay alight for, given that Enable: is set to true. Weapons folder CrackShot will load any configuration file that it can find in the 'weapons' folder - the names of the files don't matter.
Setting this node to true will bypass all region-protection plugins and allow the placement and removal of remote-detonated explosives anywhere. Given that the creation was successful, this will be the final result. Setting this node to 4 will space every individual bomb four blocks apart. Be sure to make good use of it! But what if only one weapon is empty? Generally, they will appear to either curve to the left or to the right. Delays for dummies All delays in the configuration are in ticks. Note: Supports decimal values such as -356.
Please note that this does not break the weapon as soon as the player is underwater. Our best record so far, using our currently most expensive Token class and got to the final wave of arena Infection and died. A value of 200 would cause the explosion to deal double damage 200%. Can be set to a negative value to reduce damage the longer the projectile stays airborne. You may specify any number for the amount; it does not cause any visible changes.
Setting this node to true will cancel all right-click interactions for that particular weapon. Simply separate the primary and secondary value with the tilde symbol ~. If zoom is avaliable, right click to zoom. It has a magazine size of 30 bullets. Energy Energy is an advanced projectile type that hits all enemies in a specified cuboid region in front the player. Clarification: This only prevents the weapon from dropping upon player death.
This will represent the message the placer of the device will receive when breaking and disarming devices that he himself has placed. Example: A player trying to shoot a weapon while having no ammunition in his inventory will hear this sound. Note: This node depends on the information provided in the Ammo module. A negative value will pull the player forwards; I'm sure one could use that to their imagination. If no value is provided, the weapon will spawn with full ammo.
Knockback: Provide a value that determines the amount of knockback the explosion will deliver. Provide a that determines how long the victims should stay alight for. Enable: If set to true, all explosions caused by the weapon will release cluster bombs with the exception of the explosions caused by. Enable: Whether or not scopes or iron sights should be enabled on the weapon. The console will execute kick Doge. For obvious reasons, such weapons will not have proper access to scoping or dual wield. For grenade however, this delay determines when the grenade will explode after being thrown.
You are encouraged to look at the default weapons and. Note: This node supports decimal values, such as 2. Removed modules and nodes will not be taken into account. Tip: For actual jets, do not use this node. Ammo will be taken per hit. Note: This node supports decimal values, such as 2.
You may specify multiple regions by separating each region with a vertical bar. Don't try to copy their server 2. For example, if you fired a Bazooka or threw a Grenade from outside of a restricted region, the projectile will not explode if it lands inside the restricted region. This module applies to all projectile-types, airstrikes, cluster bombs and. These values will determine the color of the firework effect.